@startuml
sprite $land_mine_on [48x48/16] {
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!define FA6_LAND_MINE_ON(_alias) ENTITY(rectangle,black,land_mine_on,_alias,FA6 LAND_MINE_ON)
!define FA6_LAND_MINE_ON(_alias, _label) ENTITY(rectangle,black,land_mine_on,_label, _alias,FA6 LAND_MINE_ON)
!define FA6_LAND_MINE_ON(_alias, _label, _shape) ENTITY(_shape,black,land_mine_on,_label, _alias,FA6 LAND_MINE_ON)
!define FA6_LAND_MINE_ON(_alias, _label, _shape, _color) ENTITY(_shape,_color,land_mine_on,_label, _alias,FA6 LAND_MINE_ON)
skinparam folderBackgroundColor<<FA6 LAND_MINE_ON>> White
@enduml